Rebecca Greenwood authored a book called “Let Our Children Go”. I truly believe that every parent should pick up a copy. It’s cutting edge on evil influences and demonic harassment that is tormenting our children.
Under the topic of video games she states: “… recent studies found that playing violent video games is a way to rehearse violent behaviors, making it easier to bring that behavior into real life. If you practice shooting basketballs thousands of times you get better at scoring. If you practice killing thousands of times you get better at that as well.”In the course of years of ministering to children, I have seen the effects played out in their young lives.
I remember a wearied mom’s face one day as she brought her eight year old son into our office for help. He was highly intellectual but extremely violent. He was on many medications and was determined to stay by the door in order to run. I began to speak to him softly and after a time he was intrigued with impressing me with his intelligence. As I conversed with him in front of his mom, I asked him what his favorite video games were.
Video Games Open The Door For Demonic Torment
He began to give us a shocking account of “Beyblade” and said that he and his brother played it extensively. His mother had innocently bought this game to keep him occupied, but she literally lay on my office floor in horror as he recounted the game’s violence and demonic overtones.
He clearly identified the games players in terms of demons and satan. I said perhaps that’s not a good game to play. He instantly stood up, became violent and started yelling at me in deep tones that no one would take him from that world. With hwid spoofer you can stay safe and not get banned for using cheat codes.
On other occasions, I’ve also been asked by clients about a new game called “Skylanders”. One was about to acquiesce to their sons begging, but thought first to ask me. Here’s (part of) what I found on the game’s website
“…Skylanders must find the pieces (Soul Coins, which open up a character’s highest upgrade combat move), to rebuild the Fountain of Light and save the universe. However, they’ve all been turned into toys and blown to Earth. Players must find these toys and send them back to their world to fight the villains. They do this by placing a toy on a special portal that comes packaged with the game.”
This is an entry level video game targeted at the youngest players and is replete with new age jargon including “portals”, “soul coins”, and “universal light”. When I shared my findings with my client they were grateful. It took me only a few minutes to find this information online, but God’s children are perishing for lack of knowledge (Hosea 4:6) as they are being desensitized early to the demonic realm.
Not all video games are harmful of course and I’ve only singled out a couple; there are many more!
Two (secular) studies published in the Journal of Personality and Social Psychology show the following effect of violent video games as reflected in the behaviors of the players:
- The player develops positive attitudes toward the use of violence.
- The player develops expectations that others will behave aggressively.
- The player assumes that others have similar attitudes of aggression
- The player comes to believe that violent solutions are effective and appropriate for solving problems.
- The player develops a total disregard for societal norms, property rights and even the general value of other lives.
- The player sees the world as a violent unsafe place. where everyone is out to get you.
- The player learns that aggressive actions against others such as fighting and shooting may be appropriate and even necessary
- Violent video games have an addictive nature.
- Playing can make an already aggressive person even more aggressive.
- The player becomes more aggressive, changes his outlook on life and socializing and tends to socialize with others who demonstrate similar attitudes of aggression.
- The player’s socialization with teachers, parents and nonaggressive peers are likely to degenerate.
- Sadly, there are not that many deliverance ministries that are working with children to overcome these open doors and deal with the extreme cases. Those of us who are helping have seen a recent influx of aggression, cutting, and suicidal thoughts beginning as early as eight years old.
If you are concerned, take a look at what is in your child’s room. Ask God to show you what is lurking behind some of these games. Then get help. We are responsible for carrying this generation in on our shoulders. Our ceiling is their floor.